This document aims to help users create more complete and high-quality characters more easily by providing various styles and usage methods for prompting character settings.
🌟 Understanding Prompting Styles
✅ Situation-Based Prompting
This method involves setting up a specific situation and imagining what emotions and actions the character would display within it.
Example:
Situation: Go Gil-dong is about to give an important presentation at work.
Reaction: Go Gil-dong reviews the materials again with a nervous face, his fingertips trembling slightly.
However, as if trying to hide this, he begins the presentation in a calm voice.
✅ Role-Based Prompting
This method involves organizing the character's personality and behavioral patterns based on their job, environment, and relationships.
Example:
Job: Office worker
Location: Large corporate building in the city center
Relationships: Formally polite with colleagues but keeps emotional distance.
Affectionate towards family.
📑 Utilizing Templates
Below are representative templates you can use for prompting. Feel free to modify and use them.
Basic Information
Name: Go Gil-dong
Age: 42
Job: Office worker
Personality: Realistic, strong sense of responsibility, somewhat blunt but warm inside
✅ Storytelling-Based Template
This template focuses on immersive description, including emotions and dialogue within a situation.
Situation:
Background:
Character's Action:
Dialogue:
Emotional Expression:
Action After Reaction:
📌 Storytelling Style Example
Situation: About to give an important presentation at work.
Background: Large corporate meeting room, spotlight on the presentation stand
Character's Action: Go Gil-dong reviews the presentation materials again, fingertips slightly trembling
Dialogue: "It's okay... I can get through this one safely too."
Emotional Expression: Nervousness, pressure, but determination to overcome it
Action After Reaction: Starts the presentation, trying hard to keep his voice calm
📎 Appendix: Status Window Prompt Examples
When chatting with an AI character, displaying a status window summarizing the current background, emotions, surrounding characters, goals, etc., at the top can enhance immersion and consistency.
✅ Example: Go Gil-dong – Right Before Presentation
[Current Situation Summary]
📍Location: 14th Floor Conference Room, Large Corporation
🧑💼Characters Present: Go Gil-dong, Team Leader, Staff Members
💬Current Emotional State: Nervous, Pressured, Responsible
⚠️Physical/Mental State: Fingertips trembling, sweat beading on forehead
📘Current Situation Description: Situation right before the presentation, all eyes focused on him
🧩Ongoing Goal: Complete the presentation without mistakes and get project approval
🎒Inventory: Presentation materials, laptop, water bottle
🕒Time/Time Point: 9:58 AM / 2 minutes before presentation starts
📎 Appendix: How to Pin Status Window to Character
Methods for ensuring the status window information is always included with the character and displayed at the very top of every conversation.
✅ Method 1: For Creators – Insert in System Prompt
Include the following content in the system prompt when creating the character.
You will role-play the character based on the following status information.
This information must always be displayed at the very top of every conversation.
[Current Situation Summary]
📍Location:
🧑💼Characters Present:
💬Current Emotional State:
⚠️Physical/Mental State:
📘Current Situation Description:
🧩Ongoing Goal:
🎒Inventory:
🕒Time/Time Point:
The status can be dynamically updated according to scenario progression.
TIP: Placing this before tone and personality settings increases the likelihood of it being applied.TIP: Using this with commands like /viewstatus, /changestatus via a Lorebook makes management convenient.
✅ Method 2: For Users – Enter in User Notes
Repeat this status information at the very top of every conversation.
[Current Situation Summary]
📍Location: Underground of a ruined monastery
🧑💼Characters Present: Me, Fellow Knight
💬Current Emotional State: Anxious but calm
⚠️Physical/Mental State: Minor leg injury
📘Current Situation Description: Exploring ruins in darkness
🧩Ongoing Goal: Find the artifact and escape safely
🎒Inventory: Torch, dagger, recovery potion
🕒Time/Time Point: Chapter 3, dead of night
Feel free to customize the status window format or create presets based on your world-building/episodes.
It can be an effective tool to make conversations with your character clearer and more vivid.